![]() The Chat Menu will only display one BattleTagID after sending multiple whispers to the same Player.EUD map Random Tower Defense will allow max players.Improved latency for matchmaking games by preferring hosts that are not proxied.Expanded EUD support to additional maps.Various improvements and bug fixes in the EUD emulator including support for additional maps.FPS can now be toggled with Ctrl+Alt+F.Ctrl+Alt+T can toggle the feature on and off. Turn rate will now be displayed in the top left corner of the screen.It now determines the most optimal starting turn rate rather than starting at 16. Once again we’ve updated our turn rate algorithm.This should drastically decrease the amount of people being proxied, so most players will no longer need to tinker with their router settings to forward port 6112. In our continual effort towards improving network latency we have implemented STUN NAT 2 support.Changed stun to retry if fails to recv packets after timeout.Improved stun support to prioritize proxy if it detects lower latency over direct connection.The /f la command now displays the current User that is logged in rather than combing both the previous and the current Users' friends.Added the following characters to the allowed rebindable hotkeys: ' .Optimized the performance of the matchmaking game results screen.DTR is now the first option on the turn rate slider. Added dynamic turn rate support for custom games.For additional information please see the following post: Revamped the lobby latency display bars to more accurately represent latency between players.Optimized custom game packet re-sending if we detect poor connectivity between players.peer-to-peer downloads will only occur if the player is unable to obtain the map via the cloud. Revised custom game map distribution with cloud support.Updated the global matchmaking algorithm to heavily favor more latency performant matchups.Removed the Linked Profile option from the UI.Fixed an issue where typing in Japanese and Traditional Chinese would cause a disconnect.Mac oversized cursor on Retina displays.Crashes occurring during the join game process.Fixed an issue causing ranked matches to frequently fail and re-queue. ![]() Optimized performance of the interface elements for Gateway, Registry, Ranked Info, and Leaderboard Screens.We really hope you enjoy it, and we thank you for your continual support over the last 20 years. The skin can be enabled via the game options menu. As part of StarCraft's 20th-anniversary celebration, we’ve added another unique console to Remastered.Character data such as time played, and overall stats were carrying over if players created profiles using the same name in different regions.Fix for player receiving “Error# 112 Storm Error” after attempting to load saved custom games.Fixed a crash that was intermittently happening upon launch.Multiplayer setting including the game name, map file, game type, teams, speed, and turn rate are now preserved even after a player re-logs.Streamlined basic chat command help by listing all available commands when the user types /help.Optimized player profile performance.Red vs Blue is now the default player colors for Top vs Bottom multiplayer 1v1 games.Updated the Frontier League Map pool to replace Jade and Match Point with ASL Season 5 maps Transistor and Gladiator. ![]()
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